Esports On The Path Towards Becoming An Olympic Sport

Kristi Paul
April 19, 2017

"It will also feature in next year's 18th Asian Games in Jakarta and Palembang, Indonesia, again as a demonstration sport".

As per reports in The Guardian and the BBC, the Olympic Council of Asia said it wanted to 'reflect "the rapid development and popularity of this new form of sports participation'".

This is not Alibaba's first venture into esports, a year ago they formed the World Electronic Sports (WESG), investing as much as $ 150 million.

As for whether esports belong in the Olympic Games, or even in the Asian Games, let's not forget that rifle shooting has been an Olympic sport for years, or that skateboarding and sport climbing were added to the 2020 Olympics.

The list of games that will be included in the 2022 competition hasn't been revealed.

The esports to be contested there include Federation Internationale de Football Association 2017, alongside yet-to-be-named MOBAs and "real time attack" games.

Alisports, the sports subsidiary of the Chinese e-commerce giant Alibaba, has announced a strategic partnership with the Olympic Council of Asia (OCA) that aims at bringing electronic sports to the Asian Games by 2022 as an official medal sport, says a press release from OCA.

Over 40 countries and nearly 10,000 athletes took part in the 2014 Games in Incheon, South Korea. For the AIMAG, which will be held from September 17 to 27, a series of online qualification rounds across the three e-sports will be held in two parts: first at a national level followed by region-specific.

In 2016, the International Olympic Committee permitted an esports event to be run in parallel to the Rio Games, known as the eGames.

There has been some traction when it comes to esports one day being recognized as an Olympic sport.

Global research firm Newzoo said the emerging e-sports revenues totaled $463 million in 2016 and sales are expected to reach $1.1 billion worldwide in 2019.

Sheikh Ahmad said there were more than 350 million people playing e-sports around Asia.

Sales are predicted to rise to £553million in 2017, with 15 per cent of revenue coming from China alone.

Other reports by VideoGamingPros

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